| View previous topic :: View next topic |
| Author |
Message |
misterogyny
ITG Freak Forum Rookie

Joined: 11 Jul 2004 Posts: 96
|
|
| Back to top |
|
 |
lewij66
ITG Freak Forum Rookie
Joined: 11 Nov 2009 Posts: 86 Location: Evansville, IN
|
|
| put it in static.ini and set to 0 |
|
| Back to top |
|
 |
vyhd
ITG Freak Forum Regular

Joined: 15 Feb 2007 Posts: 171
|
|
| Remove the background videos from the song folders. The game ignores the BG movie settings because that applies only to auto-generated backgrounds (the StepMania documentation is pretty clear about that one). I would certainly be interested in seeing how that runs relative to RoXoR's ITG, since I've yet to experience any codec slowdown that wasn't in ITG before. |
|
| Back to top |
|
 |
captain
ITG Freak Forum Rookie

Joined: 01 Dec 2004 Posts: 67 Location: RoXoR's basement
|
|
| vyhd wrote: | | Remove the background videos from the song folders. The game ignores the BG movie settings because that applies only to auto-generated backgrounds (the StepMania documentation is pretty clear about that one). I would certainly be interested in seeing how that runs relative to RoXoR's ITG, since I've yet to experience any codec slowdown that wasn't in ITG before. |
Ok well I'll get you a video of it then. But my guess as to why it's doing it is because of ram consumption and there not being enough of it. But I'm probably wrong. |
|
| Back to top |
|
 |
captain
ITG Freak Forum Rookie

Joined: 01 Dec 2004 Posts: 67 Location: RoXoR's basement
|
|
http://www.youtube.com/watch?v=uHKj5yRj7AU
This is what I am talking about. You can barely notice it on x2. But if I tried playing, it just would give me misses because at the point of it lagging, the machine wont accept any input from the pads. |
|
| Back to top |
|
 |
umx_dave
ITG Freak Forum Rookie
Joined: 16 Oct 2009 Posts: 60
|
|
Ridiculous timing should be selectable in OITG.
It would work out for the better players. _________________
| Hellrazor wrote: | | Sad thing about this, DDR really could have been a good sport, but then ITG comes out and people learn how to cheat the pads to get good scores. So now fat kids are playing machine dancing and doing incredible difficulty levels without picking up their feet... Such a shame. |
LOLOL |
|
| Back to top |
|
 |
vyhd
ITG Freak Forum Regular

Joined: 15 Feb 2007 Posts: 171
|
|
| umx_dave wrote: | Ridiculous timing should be selectable in OITG.
It would work out for the better players. |
| vyhd wrote: | Not doable with USB 1.1 I/O speeds, exactly what it says on the tin.
Let's explain further, since that doesn't seem to suffice as an explanation.
There are two main PIU I/O systems to keep in mind: normal I/O and R16 I/O. (OpenITG uses the R16 system if an R16+ patch is installed, normal otherwise).
The Fantastic window is 0.0225 seconds, or 22.5 ms, for both systems.
The normal I/O rate varies wildly from 60 to 90 Hz. This gives 0.011-0.016 seconds per update cycle. At the best case, two I/O cycles will fall within the Fantastic window. At the worst case, 1.3 cycles in the window.
The R16 I/O rate stays at a relatively constant 85-110 Hz. This gives 0.009-0.012 seconds per update. At the best case, we have 2.5 I/O cycles within the window, and 2 cycles in the worst case.
Naturally, since not all systems are using R16 I/O (patch not installed, old system, different kernel), we have to optimize for the worst case, which is 0.016 seconds. Allowing for some fuzz in the I/O system, the smallest we could reasonably make a smaller window is 0.017 seconds, which is so small a difference as to mostly defeat the point.
ITG I/O is fast enough to support it properly (110-160 Hz, making its worst case comparable to R16's best case), but I don't think we'd get very far releasing a smaller timing window for only upgrade cabinets... |
|
|
| Back to top |
|
 |
DF.Rynker
Double Star Member
Joined: 05 Jul 2005 Posts: 1113 Location: Wheeling, IL
|
|
Isn't the 0.0215 seconds on either side of the actual beat? _________________
Youtube |
|
| Back to top |
|
 |
vyhd
ITG Freak Forum Regular

Joined: 15 Feb 2007 Posts: 171
|
|
| Oh fucking hell. Yeah, it is. I'll see what I can do about adding that, then. |
|
| Back to top |
|
 |
umx_dave
ITG Freak Forum Rookie
Joined: 16 Oct 2009 Posts: 60
|
|
That's why I suggested it.
There was a debute on the forums a little while ago about the syncing of songs and differences between syncs. Someone also mentioned "clipping the edge of the fantastic window", hence why I also suggested it. It'll help syncers get a more live and perfect sync.
Seriously vyhd, I hope you or pat can get this to work. =)
Did someone request ridiculous timing earier? I'm asking cause the text you displayed was quoted. _________________
| Hellrazor wrote: | | Sad thing about this, DDR really could have been a good sport, but then ITG comes out and people learn how to cheat the pads to get good scores. So now fat kids are playing machine dancing and doing incredible difficulty levels without picking up their feet... Such a shame. |
LOLOL |
|
| Back to top |
|
 |
gmoney
ITG Freak Forum Rookie
Joined: 13 Nov 2007 Posts: 76
|
|
| Back to top |
|
 |
Wanny
ITG Freak Forum Rookie
Joined: 25 Nov 2007 Posts: 50
|
|
| Back to top |
|
 |
gmoney
ITG Freak Forum Rookie
Joined: 13 Nov 2007 Posts: 76
|
|
Ha thanks wanny.
I had ment 743 only difference in 744 is the fastlod=1 isntead of 0 |
|
| Back to top |
|
 |
captain
ITG Freak Forum Rookie

Joined: 01 Dec 2004 Posts: 67 Location: RoXoR's basement
|
|
So, I have been thinking about some possible things that could be added into the next beta (whenever that may be).
The 1st thing I thought about was something that could make the player aware that there was a tempo change or a stop in a chart and you could select to have it put marker for each change. Something small could come up the right side of the measure for player 1 and the left side of the measure for player 2, where ever the tempo change or stop may be. And to hint whether or not it is a tempo change of a faster or slower BPM could be determined by the color of the marker, stops could be resembled as yellow markers. I will be trying to do what i can to create a edited screenshot to give an idea of what i'm talking about.
The 2nd thing I thought about I can't remember, I'll come back and edit this when I remember... |
|
| Back to top |
|
 |
captain
ITG Freak Forum Rookie

Joined: 01 Dec 2004 Posts: 67 Location: RoXoR's basement
|
|
| Back to top |
|
 |
|
|
|